MAGE PARTY MAJOR GUIDE
**Read the section your part of !**Part 1 : Party build selection2 Priest (1 Debuff , 1 Buff) - 6 mages
Positive points :
- Mages are able to tank melees if the priests know what their doing
Negative points :
- Harder to kill players with novas
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1 priest (1 buff) - 7 mages
Positive points :
- Total damage dealth by mages novas can easily kill any melee party if it's played right
Negative points :
- Harder to survive
Part 2a : Mage build (stats)Str : 51 -------- Dex : 70 -------- Int : 160 -------- HP : 66 -------- MP : 255
Positive points :
- Tanky to all melee classes (warrior, sins, archers, bp)
- Has more resistance
Negative points :
- Easily killed by other mage parties
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Str : 51 -------- Dex : 70 -------- Int : 70 -------- HP : 156 -------- MP : 255
Positive points :
- In the strongest build to go against mage parties
Negative points :
- Vulnerable to all melee classes
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Str : 51 -------- Dex : 70 -------- Int : 112 -------- HP : 114 -------- MP : 255
Positive points :
- In the strongest build to go against mage parties
- Can tank assassins using chaotic/scorching staffs
Negative points :
- Most expensive build (required chaos staff)
- Weaker to warriors
Part 2b : Priest build (stats)Str : 126 -------- Dex : 70 -------- Int : 208 -------- HP : 148 -------- MP : 50
General point :
- Average priest build for any class, should be used at any case
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Str : 91 -------- Dex : 70 -------- Int : 136 -------- HP : 255 -------- MP : 50
General point :
- Alternate priest build, good against mage due to high HP cap
Part 3a : Mage build (skills)Flame : 70 -------- Lightning : 80 -------- Glacier : 0 -------- Master : 2
Note : Usually used by every mages in the party (including commander)
Positive points :
- Has 4 novas (total over 40k damage if everyone drop all of their possible novas
- Has the ability to use blink (descent)
- Everyone has lightning staff/novas (really high stun rate overall)
- Don't need much coordinations (easier for beginner)
Negative points :
- Easily killed by any classes due to no -15% master skill
- Has no single target skills that is worth using
- Has no resistance boost skills that are worth using (since every weapons has flame bonus on them)
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Flame : 85 -------- Lightning : 44 -------- Glacier : 0 -------- Master : 23
Note : Used by the followers
Positive points :
- Strong single target skills
- Super high staff damage
- Infinite range nova (23 master)
- Has Flame resistance (helps against all classes)
- A lot more tanky then the previous build
- Has minor resist (negate any resistance boost, witch means higher damage)
Negative points :
- Has no effective stun skills
- Doesn't have blink to save yourself
- Only have 3 novas
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Flame : 0 -------- Lightning : 85 -------- Glacier : 44 -------- Master : 23
Note : Used by the commander
Positive points :
- Strong single target skills
- Has many stun skills
- Infinite range nova (23 master)
- Can use blink to save yourself when it's needed
- Have lightning resist incane opponents use lightning novas (stuns)
Negative points :
- Low damage novas
- Only have 3 novas
Part 3b : Priest build (skills)Heal : 75 -------- Aura : 70 -------- Debuff : 0 -------- Master : 7
Note : At least 1 in the party is highly recommended. Your the hope of your party.
Positive points :
- Has party cure
- Has 3 party heal (10k , 3k , 2.5k)
- Has undying (if your a really good priest)
Negative points :
- None( this class is required in a mage party)
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Heal : 60 -------- Aura : 0 -------- Debuff : 85 -------- Master : 5
Note : Optionnal
Positive points :
- Has subside (help your party to survive)
- Has a ''group parasite'' (help your party to kill while novaing)
Negative points :
- None
Part 4 : Overall notesCommander :
- Highly suggested to have a shield to be able to survive longer then other if your getting attacked
- Having a short word as a nova timing (Click , Now , Bas)
- Observe the killing feed, and learn CZ by the coordinations. So you know where the kills are being made
- Always call the targets, and if anybody speaks above you, take mesures (exept priests, will explain bellow)
- Get more gear then everyone, be the most geared mage in your team, so you know you can survive longer then others
-Remind your followers to use resistences bonus skills and your absolute power skill (fr/lr/2 master)
Followers (other mages) :
- Learn to use w + r .. Click on the commander, hold W and spam R to be able to be on his A$$ 24/7
- Learn the difference between the range of level 60 and 70 nova
- Try to follow the targets has much as possible
- Always drop a nova with the timing the commanding give, if your behind and he calls 3 ... 2 ... 1 ... nova, dont get close just to drop lvl 70 nova, simply drop the level 60 nova
- Delete ''Past Recovery'' as often as possible, needs to be a spammable skill
Priests (buffer) :
- Be quick on cures, priorise cures over heals. (exept if heals are already incomming)
- Keep an eye on the debuffer on the opponent side, if you see he starts a debuff, already start pre-curing
- Tell when to delete Past Recovery (lvl75 heal) to your mages, so they are aware that it's on
- Communicate with the 2nd priest to call who drop the first 10k (when it applies)
Priests (debuffer) :
- Have subside up as much as possible
- Use ''Group parasite'' when the commander is at ''1'' in your countdown, so the opponent get parasited right before they get hit by novas
- Keep the priests parasited as much as possible
- NEVER EVER USE TORMENT, TORMENT DON'T AFFECT MAGE DAMAGEParty-Wise :
- Have the commander as the party leader (makes following easier)
- Have the priests at the end of the party (makes teleporting easier)
- Only the commander teleport the players that are dead
- Have a set player that will teleport the commander if he dies
Additional :
Regards,
Frank / TheGreatEvil
PS. Feel free to reply with adds to the guide. I wrote everything I was aware of and played with that was efficient.