Crusty wrote:
First I thought it would be nice to give the priest a skill for one person only to stun...
I thought it would be a lovely addition to a debuffer.
Second... I noticed some belts or earrings don't have staff protection. I only checked IB it gives 20 against everything except mage power. Problem is if you take other belt you don't have protection against other weapons. I think there should be at least one belt that has equal defense against every weapons.
My pennies worth of thought.
About the belt thingy: We've got a CSW belt which gives 25 anti def against every weapons + 20-20-20 resists against mages aswell. And i guess its more than enough.
From this point, you can raise your HP or Resists, but then you will lose def / anti def. And its good like that, cuz you have to risk something in exchange for raising your resists.
About the Duffer -stunn skill suggestion:Idk how did you imagine the skill's succes rate. But i guess in your head it was 100%, since malice and every duff has 100% chance to success aswell.
Like that it would be an insane skill.....
Furthermore i guess KO characters are pretty balanced, every1 has his own function in PK, and it's good the way it is.
Stunning ppl belong to mages, it isn't a priest's job.
If we'd change things like that, we could easily merge all class's ability in 1, which would be a pretty pointless step.
So -1 from me for both of your suggestions.