TheMightyEvil wrote:
Here's the idea I came with regarding mage to balance things up a bit ...
1. Regarding the 4 nova build problem, making supposed damage lower then what its supposed to be ... Make the cooldown of 70 lightning nova 3 times what it is now. Approximatly 1 minute. Would be some sort of Instantly magic but on Titan.
2. Higher overall mage damage by near 20% exept for the staff and manes.
In other mechanic, make 6 flame mage have a change to 1 hit other mages if they use 70 flame nova together, while using the most HP they can get... Tested : BDW +3 , FN +2, CSW +3, Magimas +3, chaos staff, rons set. 255 mp 112 int full HP ... Approximatly 11.8K HP. In other words, make 70 flame nova hit up to 2.1K threw fire armor.
PS. Tests must be made on a mage that has 4 novas build (80/70/2)
The current problem about mages, is stun rate and 4 novas makes the mage just constantly bombing everyone without any cooldown.
I agree with this suggestion, in my opinion it will be perfectly balanced if the cooldown gets increased so they won't be able to bomb every second...
Moreover, a mage that knows manes+staff combo will be a nightmare in vs, so you better keep manes and staff at the same damage (or maybe just increase the staff).
I can't wait to test these differences!!!
@TheMightyEvil, thank you for your suggestion as an experienced mage player.
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