hi Deadly,
sure we can up the AP on the T and C staff
Armors:Since the MP bonus on armors doesnt work...we dont have real "Paper Armors" here.
Already changed the bonus on Rons from to 32health/10MP (on old maxko was 32MP (bugged)/10health ).
We currently have 2 Hero/Valk/leg sets:
225 MP requirement total def 680 +120health (most used for Mage partys)
160 int requirement total def 1120 +120health
Spirit set is also an option with:
140int 225MP requirement total def 740 +120health
and Nexus HP set
160 int requirement total def 795 +120health
blinkI think support mages here like the
blink skill.
Even if its not working like the original skill. Its some good escape mechanism.
Not sure if all Mages would like to see that removed
My thought about Tstaff defense was.
If we remove the "beloved" 1h staff from the support Mages...
they might cry and ask for something that helps them tank.
That was the thought behing the def bonus.
But I agree that it might be to much.
Or the Tstaff should have a high int requirement...so that its basically a support mage staff. (We can further discuss this in PM

)
About DaggerDefenseI agree with you.
And we already brought DD down at many points!
On old maxko a Sin hit more dmg with 1 Dagger than with 2
Cause DD was way to high.
The problem with DD already starts with the old items like
IN and IB, GB, SOS etc...
they all have equal DD and dont reflect the fact, that wep def counts double on duals. So its partly an old game bug.
Thats why I cant simply lower the DD on FN and CSW.
But I will check what we can do with titan rings and medals.
I never was a fan of the wep def on rings anyway...but thats another theme
