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bp about !!! https://www.maxko-forum.info/viewtopic.php?f=117&t=34377 |
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Author: | IcomeBack [ 21 Feb 2015, 16:08 ] |
Post subject: | bp about !!! |
hi me play bp .Why do half int bp they are very strong. For example, 3 assassin vs 1 half int bp who win ? I think it unfair I think be able to use blody shield but not use h mace. and some battle priest use hp walkry or hp hero set and very very strong. İn my opinion blody shield 70 int,h mace 255 hp and hp walkry or hp hero armor 255 hp must be Now all int priest have 255 hp ![]() maybe hero mace new features can be added. |
Author: | GM_Kaoz [ 21 Feb 2015, 16:49 ] |
Post subject: | Re: bp about !!! |
/Moved |
Author: | FXly [ 21 Feb 2015, 20:54 ] |
Post subject: | Re: bp about !!! |
but their dmg sucks really bad.... so its balanced. except if they duf you, but who vs BP without curing himself... c'mon |
Author: | GM_Dave [ 21 Feb 2015, 22:54 ] |
Post subject: | Re: bp about !!! |
3 sins easily take down a half int bp, or even if they cant [(Well, the sins can do it no matter what if they are skilled enough since they can keep the priest's mana on 0 nonstop making him useless, but let's say they aren't that good and the priest menages to survive) priest focus on healing and being gg,etc ] there is no way for the priest to take down those sins either unless they are hella noob. And it's not that hard to deal with those half int bps anyway, 1 mage and you can easily rape them, they have even less hp than full str BPs when they use str set /// if they use hp, they can tank acceptable but hitting less, so it's fair enough. I rather fight against those semi int bps with 8--> 11,5k hp, than cancelling that option and all of the semi int bps going to full int priest (16k+ hp + subside) leading to a loaded CZ with 3-4-5 int priest parties. Furthermore even with 255 hp req on mace, if priests would go for hero mace + zeus with those stats they'd still hit similar as the actual half int priests in hp set since zeus has plenty of dmg that disregard the def / ap so we wouldn't rly be anywhere except having more int priests and more boring pks. Long story short the current situation regarding them is decent and doubt Flegy will change anything regarding that. |
Author: | IcomeBack [ 23 Feb 2015, 18:34 ] |
Post subject: | Re: bp about !!! |
GM_Dave wrote: 3 sins easily take down a half int bp, or even if they cant [(Well, the sins can do it no matter what if they are skilled enough since they can keep the priest's mana on 0 nonstop making him useless, but let's say they aren't that good and the priest menages to survive) priest focus on healing and being gg,etc ] there is no way for the priest to take down those sins either unless they are hella noob. And it's not that hard to deal with those half int bps anyway, 1 mage and you can easily rape them, they have even less hp than full str BPs when they use str set /// if they use hp, they can tank acceptable but hitting less, so it's fair enough. I rather fight against those semi int bps with 8--> 11,5k hp, than cancelling that option and all of the semi int bps going to full int priest (16k+ hp + subside) leading to a loaded CZ with 3-4-5 int priest parties. Furthermore even with 255 hp req on mace, if priests would go for hero mace + zeus with those stats they'd still hit similar as the actual half int priests in hp set since zeus has plenty of dmg that disregard the def / ap so we wouldn't rly be anywhere except having more int priests and more boring pks. Long story short the current situation regarding them is decent and doubt Flegy will change anything regarding that. You think only for pk ![]() Does not know the play but it's immortal Think 2x bp exclude int str and half etc. when it ends? very boring I think it unfair bp already strong Why should it be more powerful? |
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