GM_Heisenberg wrote:
Our gameplay was really slow and offter there were never ending fights with undefeatable priests.
I dont agree on this - and I play Priest...

Partys become just very tanky with 3 or 4 Priests...but thats peoples choice and nothing that you can stop.
I think one main reason for the stat change is:
the new Earrings that give Priests a lil more HP and maybe Flegy wanted to compensate for this...or just wanted to make the new Primas with 60 Health Bonus...more attractive
I personally dislike the new Rings.
The Warrior Ring will just cause more troubles with weight bug.
Vses will go faster
Priests will die faster
and we might see some more Novas
I dont see any benefit from that.
Its nothing that the server needed for a better gameplay.
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back to topic.
The higher int requirement makes sense IMO and I dont mind to loose some health on my Priest. But the 126 str requirement for INT Priest is really bogus!