2k per hit my ass, i was hitting like 1000 with torment on a fll equipped warrior ... Maybe it's more if you are in fll str set but low hp in that case and still nowhere near 2k dmg on a well equipped char.
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Mages spamming 1,5k
Maybe the most dmg a fll mp fire mage can reach is sometimes 1500 (99% of the times below it, around 920+450 so somewhere between 1300 and 1400)
ON THEIR OWN SCREEN ---> the enemy receives 15% less which is already ~ minus 200 dmg ---> 1200 or so. On chars with more resists it's even less, but ye sure, mages are spamming 1500...
Then mages, especially in the mp set are like 2-3 hits max after a torment or parasite for warriors- sins.
Passion warriors can't jump and having low def so they are kinda screwred in party pk as it was mentioned earlier.
Not to mention that both mages / warriors can't do shit in solo beside running around as idiots looking for some1 who is alone w/o a priest while sins-archers can do plenty of things.
Plus sins are also running around with pholus / CS + 1 dagger + lightfeet making GG dmgs and getting hella low dmg, making it impossible to catch them..... Archers are pain in the ass for priests also not to mention their ability to shoot ppl down w/o even letting them getting close. [On the top of that archers / sins getting most of bigger mobs / nps on boss events, and from monus / crystals at CZ, Warders- Keepers at war thanks to the drains as well as being the fastest to get to the NPCs during invasions. ]
So rather think abit before saying such an absurd thing Banana... Every class has it's up and downs.. this *nerf everything beside my class, will be gg* mentality is fcked up. You just wanna make your class OP so you can do everything, 1 hit ppl, drain bosses, kill npcs and the list goes on..... Sry to say it but it doesn't work that way....
Note: You also complained on shoutbox or ingame when humans won the war in like 10 minutes. *It's unfair, close the war, bla bla* But didn't say a word when orcs (your side) won the war in 5 minutes.