Anduin wrote:
Typical Priest builds:
255 str + 187 hp (BP build)
255 str + 122 int + 115 hp (BP with TShield)
255 str + 135 int + 102 hp (BP with TShield+TMace)
126 str + 208 int + 158 hp (Int Priest)
Do you think that mixed BP build is to good - compared to normal int Priest?
What we could do:
2. increase stat requirements on Mace and Shield.
I have both BP and Int priest. Usual BP isn't that much overpowered as you might think. Heal gets cancelled easily and gets stun from mages. When I play with my BP and there are too many humans around, I feel the urge to use AOP shield to survive and heal other party members. Or... BP is the easiest one to hunt in the opponent party.
I never understood the logic for a BP who uses T shield and mace. Why?
If you are BP, you need to kill fast. That's the logic behind it. You kill fast (but you die fast occasionally too!)
This applies to all. If one mage wants pure damage, then go full MP and kill fast -- die fast. That makes the game fun and urges player to increase their skill...
For your concern againts some mage builts, most of the mages use valk set and invest their stat to 160 int already. So they won't even notice if the stats changed...
If you really care about the mages, restore HP bonus on elemental rings AND make them only available to mage chars (like magimas -- requires pet magician thing). So that archers won't be abusing them for their benefit and mages (who can't afford magimas yet) will be happy to use an elemental ring.
My 2 cents.