Hi I was wandering about some changes in Bowl whitch make it more interesting:
1 - add Chaos Stone in Bowl ( just like on USKO ) , but it could have 2 hours respawn time, it should not give NP for killing it , but it should give as rward 2 Warders and 1 Keeper , the same like on WAR . But important will be last hit , if player from Karus kill Chaos Stone, only KARUS nation will get 2 warders + 1 keeper ( they should stay alive for about 15 min and can not be lured , only stay in one place ), second Nation will not be able to atack them and dont get anythig . Reward could be the same as on wars :
--warder = 1000 NPs for party + ( player who gives last hit gets 500 NPs + 1 Forgotten Temple Coupon)
--keeper = 2000 NPs for party + ( player who gives last hit gets 1000 NPs + 2x Forgotten Temple Coupon)
2 - delete 2x burnings skeletons from Bowl , they give 130 NPs each now , and they are to easy to kill, even elfs are better because they take down mana what makes PK more interesting.
3 - now crystal on Bowl gives some NPs for killing it + more NPs during PK for Nation whitch kill it + 2x def scroll (for last hit ). Now in game everyone gets NPs for beeing online ( 20 NPs normally or 40 n Bowl ) .Can you change it a little

I mean only nation will gets those free NPs whose player gives last hit to crystal ( or it could give some free NPs once to 1 Nation for killing it )
Secod Nation wil NOT give NPs for this time .
All those 3 things shoud make PK more interesting , especialy where the most important will be last hit not DRAINS .
What do you think ?