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!!!MAGES!!!
https://www.maxko-forum.info/viewtopic.php?f=46&t=19237
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Author:  JeeSyh [ 17 Oct 2011, 01:29 ]
Post subject:  Re: !!!MAGES!!!

Sweepney wrote:
its very normal reaction u did here
but u dont know that we were playing maxko like this for 3 months
that s what u do every war time 2-3 mage prty go together
u were same def as warrior and sometimes wear shield and more than warrior
u were use aoe skill and stun or slow all players
that was annoying
but now its balanced,if u think its not try to play a mage in usko
u think it had to be mage=warrior
but if u could see the game strategy u could see that if
1 warrior=1 mage then
7 mage +1 pri (as a aoe mage prty)=20 warrior+8 assasian+4 pri
we saw that movie in every last wars
but i m happy now cause its over ,if u arent happy about it
u can ncs ,its free, try to play warrior-sin-pri
or be int mage then u can have more def.



+50000000000000000000000000000000000 no mage for maxko only mele :P

Author:  StocktonDiazBitch [ 17 Oct 2011, 01:39 ]
Post subject:  Re: !!!MAGES!!!

Mages lets say "supports/tanker" or w/e ARE COMPLETY ruined, what r they supposed to wear? set that requieres 175hp,175int, and there are not enough points for any staff, so the rest of points goes to str & c.mace? the another set "mp & int "? lolz..... cmmon
SNs cant be moved to inn? /destroy them?
C.Sword looks like MS again = scammers on the way.
Int priest still a bit...oki
Bp = sucks.

I just liked 1 thing, 1 of those news sets looks GG.

Author:  _WickedSoulTip_ [ 17 Oct 2011, 01:57 ]
Post subject:  Re: !!!MAGES!!!

yeh, something has to be done lol.
first we loose armors, then we discover that hero set, which was supposed to be the best armor in-game, has 3 defense more than shells. the nexius armor is a way better than Hero for mages now. and ... 15 mp bonus on armors ? LOL! what do we need that for if it cannot be used on pk ? you could have added 15hp and 15 int at least, so we could have more mana and pot more hp. instead of dieing while you have to pot mana.

c`mon, nobody wants unbalance, but a support class who cannot live enough to support, is not a class.

mages are becomming town sitters and leechers, we go out = die, we stay at town and tp these dieing. job done.

Author:  Mr_Die_HarD [ 17 Oct 2011, 10:08 ]
Post subject:  Re: !!!MAGES!!!

+1000000

Author:  DESMO [ 17 Oct 2011, 10:13 ]
Post subject:  Re: !!!MAGES!!!

no mage = no maxko

Author:  RingWright [ 17 Oct 2011, 12:11 ]
Post subject:  Re: !!!MAGES!!!

so dont play as mages :) you can only run in 3 party and attack with novas , you hit about 20 players by 1 hit , warrior attack only 1 , maybe GMs should delate your novas and then return your hard armor back.

Author:  MR_HeMa2011 [ 17 Oct 2011, 13:03 ]
Post subject:  Re: !!!MAGES!!!

+10000000

Author:  lXlXlXlXlXlXlXlXllXl [ 17 Oct 2011, 13:19 ]
Post subject:  Re: !!!MAGES!!!

i think maxko is not mage server before patch we attacking for kill mages with 5 mele party only for 2 party mage killing all 5 party mele now is good with all servers mage same.

Author:  Coaca [ 17 Oct 2011, 14:27 ]
Post subject:  Re: !!!MAGES!!!

No can compare usko and private server,in usko one int priest with full item kll all, the mages now are nice if you want go int mage and play or go mage flame and play str mage, but no can more make in nove 1500 damage.

Author:  mlhxx [ 17 Oct 2011, 14:56 ]
Post subject:  Re: !!!MAGES!!!

MrKozmoz wrote:
defence maybe normal but attack really sux.if someone played usko who knows that mage has good atack and low defence.but on maxko flegy really raped mage cause of inferno and sultans.but its not their problem i think.they r good clan and they r going for war 3x party.can u show me any clan who make 2 party for war? and they r always move together and nova together.they has good communication.i think flegy must make somethink about mages cause here mage means=noob i can hit with staf only 400 and warrior hits me about 2k.and he has 20k hp but mage and +has 10k.i understand the other guys too but if inferno and sultans good clan its not their problem or its not a mage problem.its your problem.if u played on usko u can see good mage clan can kill all but they die too.i think mage s attacks need to increase.not only novas other skills too.i m hitting with staff 400:D warrior can hit with r skill at least 200 or 300 tell me is this fair or this balance? i remember my usko times i can kill too much warrior on ws but here.i cant kill a warrior with 2x mage.when inferno and sultans go orc side humans starting to cry when they go human side orcs cry.accept this they r good clan and they r making 2 party on war.and stop to telling unbalanced.what can flegy do about this? dont let to inferno to make second pt? or disband inferno and sultans clan? really flegy must be somethink about mages i think.now mages hit with nova 900 the best other skills 400 and 450 and he has low def low hp.and this for sweepney

watch this and show mage power on usko.and dont talk about usko.on
dies server show mage power.and tell me maxko s mage.

http://www.youtube.com/watch?v=5glpkAlfzO4


+++

May be the opposite side problem is about the team play. Being mage is not important. Sultans and Inferno also can make the same situation with being archer or warrior. Even those clan's member change class to warrior or somthing else, we have at least 2 party playing together.

I think the problem is server's balance.

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