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The Great MaxKO PK Suggestion topic https://www.maxko-forum.info/viewtopic.php?f=46&t=7888 |
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Author: | Joohann [ 26 Dec 2010, 00:02 ] |
Post subject: | Re: The Great MaxKO PK Suggestion topic |
lSacredDavid wrote: ARROW, u said, u have played on other servers with more ppl in cz w/o npcs. I did it also, but try to remember how much war was there, i doubt that there was 2 war every day.( In USKO , SexyKo, Knight Imperia+ everywhere i've played there was max 2 war days/ weeks not 7.) I think the main reason of the inactivity in cz is the high number of wars. Ppl can play 4 hours per days in wars + invasions and after that most of them think it was enough pk for today / go relaxing and come back for monu max. So i guess we can't remove everything from cz becouse w/o that ppl will be tried for pk after 4 hours in wars and won't really come to cz. But y the monu system is sux now becouse its die way too easily. So something has to be changed, like Darwish added more atros / that burning heaven or what (haven't seen it yet cuz i'm not at home:P) This is the reason in my opinion, so i doubt that we can have really good cz with this much war, but these new improvements will help to get lil more ppl in cz, so keep going guys. Btw Merry Christmas all:) 1-remove crystal,monu,centaur 2-make keepers/warders stronger and giving less NPs 3-NPCs in war giving less NPs too 4-make the monuments in invasion stronger (cuz 2 ppls can kill it alone -_-) and in my opnion it shouldnt be easy to enter in the enemy base 5-fix dcs -_- |
Author: | 220Volti [ 27 Dec 2010, 14:51 ] |
Post subject: | Re: The Great MaxKO PK Suggestion topic |
i dont get whats the big deal to make main monu and centaurs harder... it doesnt even need repatching. cause before they were ok but now got new gear and the community has grown so more ppl are playing and as a result those NP manufactures are being killed in a sec and its boring and every1 just stand on the respawn spot. |
Author: | Penny_Lane [ 28 Dec 2010, 23:58 ] |
Post subject: | Re: The Great MaxKO PK Suggestion topic |
The basic idea of Monu, Cent etc is good, so people have somethin to fight for. I see the problem in the fixed respawn time...it will always make people camp, and just log at certain times (but I know that random respawn times are difficult to implement into KO DB). I would prefer if people get their NP just from cz pk ... but With a Party u might get like 60 kills per hour and if u die 4 times - this makes 500NP from 1h pk. If u log for invasion and leech 1h under Monu u might have 1.2k NP. If u drain Monu, Crystal, Cent and solo cz with a Sin u can gain like 2 - 3k per hour. This shows already, that Party pk is the weakest method to gain NP at MaxKO. But Party pk is the most fun, it should be the reason, why we play on a pk Server and it should be rated higher. I agree that there must be ways for new players to gain some NP - they cant usually gain much in their first pk sessions. And u can imagine how attractive it is to join a server, where some people already got 1000k NP + while u start with a crapy new Clan and might gain almost nothin from ur pk... 1. +1 to the 100kills quest (but not easy to implement, cause Party kills should count) 2. Make Cent and Monu slightly harder (more resist and def - dont give more HP, this would only support first drainers). 3. Raise the NP per kill that u get in a Party pk. (thats my main point). -------------- edit this post to add a point ----------------- 4. +1 to Sacred David The most annoying thing about MaxKO pk is the lag and DC issue, that is caused by Mage Novas andsome Priest skills - even with the "fix" people keep DC. Its impossible to fight a Mage Party, if half of your Party keep DC. Novas realy seem to lag server - its not only a client side problem! |
Author: | ROBO [ 29 Dec 2010, 00:33 ] |
Post subject: | Re: The Great MaxKO PK Suggestion topic |
+1 for Miles for 100 kills quest , but i think can be count for a mount like 1 st place by kills 2 cond and 3 rd to top 10 or more and players can take some bonus like NP ![]() |
Author: | iSanji [ 29 Dec 2010, 00:35 ] |
Post subject: | Re: The Great MaxKO PK Suggestion topic |
MileS wrote: The basic idea of Monu, Cent etc is good, so people have somethin to fight for. I see the problem in the fixed respawn time...it will always make people camp, and just log at certain times (but I know that random respawn times are difficult to implement into KO DB). I would prefer if people get their NP just from cz pk ... but With a Party u might get like 60 kills per hour and if u die twice - this makes 500NP from 1h pk. If u log for war and leech just 1h under Monu u might have 1.2k NP. If u drain Monu, Crystal, Cent and solo cz with a Sin u can gain like 2 - 3k per hour. This shows already, that Party pk is the weakest method to gain NP atm. But Party pk is the most fun, it should be the reason, why we play on a pk Server and it should be rated higher. I agree that there must be ways for new players to gain some NP - they cant usually gain much in their first pk sessions. And u can imagine how attractive it is to join a server, where some people already got 1000k NP + while u start with a crapy new Clan and might gain almost nothin from ur pk. 1. +1 to the 100kills quest (but not easy to implement) 2. Make Cent and Monu slightly harder (more resist and def - dont give more HP, this would only support first drainers). 3. Raise the NP per kill that u get in a Party pk. (thats my main point). +1 can't say it better |
Author: | DEVIL_7 [ 02 Jan 2011, 11:39 ] |
Post subject: | Re: The Great MaxKO PK Suggestion topic |
+1 also add some resists to the NPC and make them a bit stronger they die atm so fast. |
Author: | FUDGE [ 04 Jan 2011, 11:21 ] |
Post subject: | Re: The Great MaxKO PK Suggestion topic |
+1 for MileS, draining monu is biggest problem, it's just free np for sins. |
Author: | kasu2 [ 19 Jan 2011, 14:35 ] |
Post subject: | Re: The Great MaxKO PK Suggestion topic |
monus hp to 10k ![]() But as u know the higher deff, the more sin hits with bloody beast. edit ![]() For me would be: Decrease the nps from monu and cent. cent like burning and remove burnings, monu to 500 nps (atm its 3k?), make higher spawn rate on npc, 50mins or more. and fix blink, as it should be |
Author: | Penny_Lane [ 31 Jan 2011, 17:49 ] |
Post subject: | Re: The Great MaxKO PK Suggestion topic |
Mr.0bject wrote: For me would be: Decrease the nps from monu and cent. cent like burning and remove burnings, monu to 500 nps (atm its 3k?), make higher spawn rate on npc, 50mins or more. and fix blink, as it should be +1 to decrease the NP from monu + cent. -1 to a slower spawn rate. Those Riotes and Atrosses are a good NP source for new players. And they keep bowl alive between cent and monu spawns. I think it was a very good idea to let them spawn more often. One more suggestion for center Monu. Let all skills fail on it, so we just can r attack it. So everyone (even a newbie) got the same chance to gain somethin from it. And it would be harder to take the monu down - it would realy need a party. |
Author: | FUDGE [ 31 Jan 2011, 17:56 ] |
Post subject: | Re: The Great MaxKO PK Suggestion topic |
+ for R attack, fair for everyone. MileS given best points quite easily, party pk is main issue. I say R attack, maybe lower np from cent/monu/crystal etc, and make npc in hometowns etc unkillable (i know it's not a word. lol.) |
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