The original blink (jump like 20-30m forward) obviously not an option on private servers with old server files, since it's just can't work here. As for tp on a party member or tp on the enemy, i don't really care, it's up to the developpers 1st if they can change it to tp to the enemy, then to the community if they wanna keep the actual one, or the tp on enemy one.
The stun rate is fine, + even if you don't stunn the enemy, you cancel priest's heal insanely well.
Support is supposed to be support. Not fll mp + rest hp mages with 12k hp, spamming 1,2k on every1 , having 2k range attacks and at the same time gg anti defs against every1 thanks to pholus. Atm these fll mp mages are still resisting well against warriors, but if they wanna be more tanky and having anti defs against every1, they gotta go for dread shield (15 DD 425 def or so) or tier shield 12 DD 450 def 40 anti def against warriors (almost the same as bloody). And they have to waste some points from either HP, or MP. But it always worked that way, a fll mp mage was always dieing kinda easily after a malice or even w/o it , and if they wanted to become more tanky then they had to sacrifice their attacking ability. Shields won't be changed.
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