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Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 6 posts ] 

Delete guards around EMC / Luferson monument.
Yes 40%  40%  [ 4 ]
No. 60%  60%  [ 6 ]
Total votes : 10
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 Post subject: Guards on EMC/Luferson.
PostPosted: 10 Oct 2014, 14:51 
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Quote:
This section of the forums is where you design or come up with your own poll.


Some common polls are used by GM's or Owners of Game to see what to add and take outta game..

Some are to test bugs etc.


You are not allowed to create new polls
Only staff is allowed to make polls, you are only allowed to vote on the Polls made.



Here we go,

It's possible to open a new Poll about the guards in EMC/Luferson?(You know these guards around the monument who are impossible to kill during the War Time and just annoying everyone,it's supposed to make 0 afkers but as you know if peoples wanna go afk they will go without caring of your guards so what's the point of these guards? it's just blocking us and casting our skills when we wanna pk overthere.)

The idea is to open a Poll about removing it or keeping these guards on.

example:

If you still want these guards around. Vote 1.

or

If you prefer they are removed. Vote 2.

Enjoy. And hope that Poll will be up by one GM.

Important: Don't start to vote at this moment because it's not made by a GM so you have to wait the real Poll.


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 Post subject: Re: Guards on EMC/Luferson.
PostPosted: 10 Oct 2014, 14:54 
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-1 guards is ok they should be arround the monument!


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 Post subject: Re: Guards on EMC/Luferson.
PostPosted: 10 Oct 2014, 15:00 
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BananaReturnZ wrote:
-1 guards is ok they should be arround the monument!

for what? just for annoying players? casting mage/priest when you are doing 1party vs 3-4party with luring.

so tell me just why?

They are totality useless.


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 Post subject: Re: Guards on EMC/Luferson.
PostPosted: 10 Oct 2014, 15:08 
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Guards are there to help the defenders, cuz 80% of the times, the side that loses the war, loses it badly, not just by a few kill or smth after an hour long fight.

And they are serving it's purpose fine, leaving a chance for even 1 party to defend against like 3-4. Otherwise it would be kinda impossible to fight there for the defenders if they are outnumbered, no npc, guards, whatsoever there to block a group of 30-50 invader.


Furthermore, they are only around the emc / lufe monu, rest of the invasion's places doesn't have them. So it's fair enough.

Not to mention that sooner or later wars + invasions will be 1 hour instead of 2, so there ll be less time to fight there with those guards.


With all these conditions, unless like 80-90% votes for deleting them, it won't really be changed for now.

Opened the pool tho since you asked for it.

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 Post subject: Re: Guards on EMC/Luferson.
PostPosted: 10 Oct 2014, 16:32 
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i agree with you dave but sometime if one nation won the war example the orc, if there are like 2-3 party good on the humans side these orc will leave emc and farm only npc/keys etc.. without fighting humans,so the only people who have a normal party and trying to fight against humans will get the guards + these humans party,it's kinda unfair for who wanna pk on emc.


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With all these conditions, unless like 80-90% votes for deleting them, it won't really be changed for now.


We got the answer so i think you can close the topic.Thanks for your time Dave,appreciate.


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 Post subject: Re: Guards on EMC/Luferson.
PostPosted: 10 Oct 2014, 16:36 
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Knowing how to deal with the game environment is part of being a good player.

Voted NO.


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