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 Post subject: why w1 and w2 and keep hard to kill
PostPosted: 07 Jun 2014, 23:25 
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i saw yestday in war w1 and w2 cant 2 or 3 pt with dbufer cant kill him why wards and keeep hard guys ?

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 Post subject: Re: why w1 and w2 and keep hard to kill
PostPosted: 08 Jun 2014, 08:14 
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In order to have a War part too, not just invasion.... Before, around 3-4 ppl were able to take the warders easily and we had like 5 mins long Wars and 1 hour 55 mins invasion with leechers.


Now it's alot better and wars aren't only about NPC hunts. Ppl are defending the warders and so on.

(PS.: We killed warders few days ago with 1 party so idk what did you do)


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 Post subject: Re: why w1 and w2 and keep hard to kill
PostPosted: 08 Jun 2014, 09:59 
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I think it needs to be more stronger...

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 Post subject: Re: why w1 and w2 and keep hard to kill
PostPosted: 12 Jun 2014, 07:23 
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39 wrote:
I think it needs to be more stronger...

Agree!

Even so, the Keeper can be killed to easy so the defending nation have no chance to defend it :)

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 Post subject: Re: why w1 and w2 and keep hard to kill
PostPosted: 13 Jun 2014, 09:40 
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GM_SirGOn wrote:
39 wrote:
I think it needs to be more stronger...

Agree!

Even so, the Keeper can be killed to easy so the defending nation have no chance to defend it :)


Agree, if keeper is getting attacked, most of the time, after commander have warned that our keeper were getting killed, we dnt even have time to go out of jail before it dies.

Or remove drain for sins during war, would make the war last waaayyyy longer xD


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 Post subject: Re: why w1 and w2 and keep hard to kill
PostPosted: 13 Jun 2014, 12:51 
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It's all good if you have good tactic. For defence and for atack. :)

And I agree about keeper, it should be a little bit stronger. Maybe put Felancore instead, or something that fight back a lot. :D

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 Post subject: Re: why w1 and w2 and keep hard to kill
PostPosted: 15 Jun 2014, 22:31 
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You can make keeper or warder's harder to kill, but the wars aren't 300 vs 300 like on USKO. So when more players join the war and the balance of the server is okay, you can make the keeper or the warder's better.

PS. The wars right now is 30 vs 5 and ends in 10 min so war's aren't as fun as they used to be.

So first the staff needs to do something about the balance and after that they can take a look on the war.


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 Post subject: Re: why w1 and w2 and keep hard to kill
PostPosted: 16 Jun 2014, 12:17 
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Idk which side you think is stronger atm but the server actually is kinda balanced.

So far i've been checking it lately 80% of the times there were more orcs and Orcs dominated CZ. It's just that they are pking with small parties and alot soloing etc, but Humans mostly going with Big parties. (3-4 int priests 4-5 warriors) and once 1-2-3 party like that logs most of the orcs log out and humans dominate CZ for 1-2 hour then they log out together and again orcs dominating.


NTing more ppl at this point would be totally pointless since there are alot human, it's just that many of them don't log CZ beside Wednesday (CSW day + war). That's why 80% of the times CZ is boring for orcs, then when they finally log it's boring for humans cuz orcs mostly quit after facing 20-30 ppl with tons of priests and that's the reason sometimes humans winning wars pretty fast too.

Tho the last1 i checked was pretty good too, humans won it, but in like 50 minutes or so.

Anyway, the population is fair enough now on both side but we just can't tell ppl when to log.


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 Post subject: Re: why w1 and w2 and keep hard to kill
PostPosted: 16 Jun 2014, 12:19 
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i think they need a bit reduce,for example 6sin full gear cant kill warder... :/


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 Post subject: Re: why w1 and w2 and keep hard to kill
PostPosted: 24 Jun 2014, 18:59 
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Keeper and warders same create to this game. everything is change armors skills weapons levels. But that always same and its be easy +1 need be stronger.


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