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 Post subject: News after today's server restart.
PostPosted: 23 Sep 2014, 14:41 
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Rogues had troubles long ago with anti defenses and pholus. Especially sins cuz their dual weapons (2x daggers) were affected twice by the Dagger defs making their DMGs useless as soon as some1 equipped a pholus and at the same time if they used Pholus (which was almost as good as CS against warriors / BPs, but ALOT better against archers / sins) it was basicly impossible to kill them.

And lately, because of the high anti defenses, only warrior + int priests or mages + int priests parties worthed something at CZ, especially sins were totally useless and ppl didn't really inv them to parties. To fix it we added the following changes with this server restart:


-Shield of Pholus's DD and arrow def was deleted. (Rest stat remains the same, but 0 arrow def and 0 DD will be on it from now on)

-Also, DD was reduced on all of the shields and maces too. (Sins were spiking like 300-400 on int priests before) [Now bloody shield has 12 DD instead of 25, and hero mace for example has 15 DD instead of 25, etc ]

-As well as a little dex bonus was added to bloody dagger to encourage sins using 2x daggers, not a pholus + 1 dagger.



With these changes, rogues will die faster, cuz they won't have shield against other sins / archer, and it will worth to add rogues to pk parties and hopefully we won't see only fll warrior / mage parties.


PS.: You will see the old stats ingame yet, that will only change when the next patch will be released, but the website will already show the right stats (Pholus's // bloody dagger's correct stats will be shown on the website in 12 hours only, cuz they were changed later than the rest) and the datebase will have them too after the restart so you will PK with the new stats already.

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