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 Post subject: The Great MaxKO PK Suggestion topic
PostPosted: 21 Dec 2010, 23:20 
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Hi there guys and girls

We're trying to improve the PK in MaxKO. we got some idea's already that we do not spoil yet. but i made this topic to see what the players think that have to be changed, after all you are the ones that play it. we are just spectating.

i've seen some great suggestions already and some of them are in the planning to be done. ofcourse it takes some time to do it, but eventually maxko will be like everyone wants it to be !

so instead of making new topics about the same problems/suggestions, lets keep it in this one. ofcourse you are allowed to say if someone's suggestion is not good. but please keep it nice and don't flame on eachother, i appriciate every suggestion. even if some people think it sucks.

lets brainstorm !

ps: if you think you have a great suggestion, please tell us how you think it should be done etc.


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 Post subject: Re: The Great MaxKO PK Suggestion topic
PostPosted: 21 Dec 2010, 23:50 
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Wow, what a great topic! Wish I had this idea! Brilliant!






I suggest you take out the np's from cent/monu/crystal/ultima/isiloon :D





+1 to BRAINSTORM!!!!!!!!!!!!!!!!!

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 Post subject: Re: The Great MaxKO PK Suggestion topic
PostPosted: 22 Dec 2010, 04:11 
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ARROW wrote:
Wow, what a great topic! Wish I had this idea! Brilliant!






I suggest you take out the np's from cent/monu/crystal/ultima/isiloon :D





+1 to BRAINSTORM!!!!!!!!!!!!!!!!!


i like the suggestion. only attros and riote's in CZ. rest shouldn't give any NP except event mobs.

altough i smell a little sarcasm in ur post :P i've read your topic, its almost the same but its based on 1 suggestion. i want this topic to be all kinds of different suggestions about pk


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 Post subject: Re: The Great MaxKO PK Suggestion topic
PostPosted: 22 Dec 2010, 04:18 
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I Like it :D +1


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 Post subject: Re: The Great MaxKO PK Suggestion topic
PostPosted: 22 Dec 2010, 07:43 
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OHHH, I keep forgetting this 1... can we get rid of the useless mobs that spawn in cz bowl please. Every spawn archers have to kill them all so we can z target people :D

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 Post subject: Re: The Great MaxKO PK Suggestion topic
PostPosted: 22 Dec 2010, 09:54 
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ARROW wrote:
Wow, what a great topic! Wish I had this idea! Brilliant!

I suggest you take out the np's from cent/monu/crystal/ultima/isiloon :D

+1 to BRAINSTORM!!!!!!!!!!!!!!!!!

-1

Crystals have to stay, they make very good fights and they aren't easy to kill. And instead of taking out the nps from centaur/midbowl monu, make them stronger so it's not as easy to kill them (right now they are VERY easy). That way the opposite nation will have more time to try and put up a fight.

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 Post subject: Re: The Great MaxKO PK Suggestion topic
PostPosted: 22 Dec 2010, 10:04 
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Yellow_TR wrote:
ARROW wrote:
Wow, what a great topic! Wish I had this idea! Brilliant!

I suggest you take out the np's from cent/monu/crystal/ultima/isiloon :D

+1 to BRAINSTORM!!!!!!!!!!!!!!!!!

-1

Crystals have to stay, they make very good fights and they aren't easy to kill. And instead of taking out the nps from centaur/midbowl monu, make them stronger so it's not as easy to kill them (right now they are VERY easy). That way the opposite nation will have more time to try and put up a fight.

-1
No,brother, they don't have too stay.

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 Post subject: Re: The Great MaxKO PK Suggestion topic
PostPosted: 22 Dec 2010, 12:19 
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i agree with yellow , they have to stay but you guys need to make them harder to kill.

if you remove them from cz it wont improve the pk it will just kill it. nobody will come to cz. cent/monu/crystals are the reason that makes cz alive.

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 Post subject: Re: The Great MaxKO PK Suggestion topic
PostPosted: 22 Dec 2010, 14:42 
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Aero wrote:
i agree with yellow , they have to stay but you guys need to make them harder to kill.

if you remove them from cz it wont improve the pk it will just kill it. nobody will come to cz. cent/monu/crystals are the reason that makes cz alive.

that's why i said, if u gonna remove the cent/monu etc... u should put a quest that give np. Like killing 100 enemy will get u like 1k np or more i dont care.

so This way the PK will be even more lively that now, there won't be more NT to get np's as we see now.
and i think all events should be made in cz unless it's xp. to make things harder ofc.

one more thing, shouldn't we make "/town" in cz works after like 10sec when u press it? many ppl just press it when they're about to be hit, they press it right away wich sux tbh !


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 Post subject: Re: The Great MaxKO PK Suggestion topic
PostPosted: 22 Dec 2010, 17:21 
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In my eyes the dc by flame mage novas + fantasy meteor is the main problem nowadays. I use nova patch / reduced graphic options with an avrage good pc / net and still gettin dc in the last 1-2 weeks. And this problem totally disturb my pk now, so try to fix this first. Becouse even with new stuffs in cz if ppl keep gettin dc then the pk gonna be sux.


Btw i'm supporting 4Aero / Squall. Sry ARROW but with 2 war each days if they delete monu , etc / np quest in cz then 90% of ppl will ignore cz and will go to wars only. With USKO war system (7 / 2 war days , each days = 3 war, so 6 wars in total / weeks) ur idea could be work but with 14 wars / weeks i doubt it. It is my opinion about it.

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