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 Post subject: Wars
PostPosted: 25 Feb 2017, 14:20 
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Instead of just taken keeper wardens how about kills and crystals points instead of just three npcs
As war should be longer not faster as winning in five minutes isn't right for both sides
1 make war points keeper 50 wardens 30 1 point per kill
2 resqwan keeper and wardens every two minutes
3 war 45 minutes no matter what
4 one hour invading

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 Post subject: Re: Wars
PostPosted: 25 Feb 2017, 16:06 
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Fwd to staff and moved to right section, thanks for your suggestion.


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 Post subject: Re: Wars
PostPosted: 06 Mar 2017, 17:43 
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Hello ,

I would totally agree on this.

Current war or events are pretty unbalanced , and it kinda keeps getting useless to attend those events.

Something that should actually be an highlight is kinda getting to a 1 nation party , and unbalancing the whole monthly rankings.And as we know that monthly ranking is many players attend PK , or join events to keep improving and battle with eachother.

I would suggest the following :


1.Increase defence of the warder and HP aswell

Knowing that they die quiet easy especially since nobody is defending them , make them at least hard to kill.

To make the war more "PK Based"

Or I would block the invade if lets say a certain ammount of players did not attend war.

War should be open for anyone.

But by the numbers of enterance the war have had - the invade should be closed

For ex : max requirement number of war attendees is : 30 players.

If only 29 players attend wars (orc , human) - there should be no invade.

(the numbers are fictional , and could be discussed)

Just an opinion.

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 Post subject: Re: Wars
PostPosted: 10 Mar 2017, 13:27 
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idea is good, also now max humans and karus can be 50 in war, just problem with points is system a little wrong send information to server. I upped keeper and warder AC.

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