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 Post subject: Re: Maxko Expansion
PostPosted: 25 Dec 2012, 21:53 
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+1


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 Post subject: Re: Maxko Expansion
PostPosted: 25 Dec 2012, 21:57 
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Huku wrote:
And how you suggest to do this? Who will order another server? And if ppl are playing on old MaxKO how developers will find bugs to deal with them in expansion?

MunchieZ wrote:
+1 for sure, BUT its probably very hard for the staff to bring old maxko back.




Huku ...I have to suggest that because Most of the players didnt like to play with bugs.Every 2 min. server restart and this is really annoying.When ppl are playing old Maxko develepors /gms can still find bugs by logging with noob chars that they creat and look if it is still bugs if yes.They can continue to fix those bugs.I hope this was explainable..
Munchiez I dont think that it will be hard to bring Old Maxko because I think that flegy has still the infos/everything what he needs..

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JB


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 Post subject: Re: Maxko Expansion
PostPosted: 25 Dec 2012, 21:59 
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they should keep the expancion cuz if they put old max ko back they relax and take it easy working on expancion.

so


-1 :mrgreen:


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 Post subject: Re: Maxko Expansion
PostPosted: 25 Dec 2012, 22:00 
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+1 but i need to add something we need back old maxko for ever
we dont need Maxko Expansion anymore

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 Post subject: Re: Maxko Expansion
PostPosted: 25 Dec 2012, 22:02 
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Take maxko to the Usko... AMK


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 Post subject: Re: Maxko Expansion
PostPosted: 25 Dec 2012, 22:03 
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_Mr_Z wrote:
+1 but i need to add something we need back old maxko for ever
we dont need Maxko Expansion anymore



-1 for this ..Because Flegy was working was so hard..So it looks beautiful perfect I cant even describe that new server..We do need expansion but Playing in the old Maxko would be better since we cant do anything here...When everything is fine Flegy can close old maxko and reopen the expansion

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JB


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 Post subject: Re: Maxko Expansion
PostPosted: 25 Dec 2012, 22:05 
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+1


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 Post subject: Re: Maxko Expansion
PostPosted: 25 Dec 2012, 22:07 
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JohnyBravoo wrote:
When everything is fine Flegy can close old maxko and reopen the expansion

Thanks
JB


that was the point of beta...and it didnt help

since almost week past like this, they should finish wat they started


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 Post subject: Re: Maxko Expansion
PostPosted: 25 Dec 2012, 22:25 
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+1+1+1+1


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 Post subject: Re: Maxko Expansion
PostPosted: 25 Dec 2012, 22:44 
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+1 :evil:


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