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 Post subject: My suggestions about MaxKO items
PostPosted: 29 Oct 2018, 22:09 
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hello this is my idea for the Maxko items i hope that you like it and Flegy make the changes

For start put by default all jewels , weapons and armors, the next step for made our server different of others is not necesary edit all the default items because we have a lot of own items, example hero weapons, chaos weapons, bloody weapons and titan jewels, we have to make a mix of the best combination of all the default items and now i made a example of some ideas that i have in my mind

Glory BDW earring+3
Defense 35 (Secret silver earring+3)
Health bonus 25 (Secret silver earring+3)
Strenght 20 (Opal earring+3) (Just in +5 Minotaur have more strenght)
Inteligence 20 (Golden earring+3)
Dextery 20 (Silver earring+3) (just in +5 Cocatrice have more dextery)
Magic power 20 (Crystal earring+3)
Fire Resistence 20 (Minotaur, Lillime, cockatrice, lich king earring+3)
Lightning Resistence 20 (Minotaur, Lillime, cockatrice, lich king earring+3)
Glacier Resistence 20 (Minotaur, Lillime, cockatrice, lich king earring+3)
Magic Resistence 40 (Lillime eearring+3)
Poison Resistence 30 (Warrior earring+3)

Forgotten necklace+3
Defense ability (dagger) 13 (Iron necklace+3)
Defense ability (sword) 13 (Iron necklace+3)
Defense ability (club) 13 (Iron necklace+3)
Defense ability (ax) 13 (Iron necklace+3)
Defense ability (spear) 13 (Iron necklace+3)
Defense ability (arrow) 13 (Iron necklace+3)
Strenght 30 (Amulet of strenght+3)
Inteligence 35 (Amulet Of Goddess+3)
Dextery 30 (Amulet of dex+3)
Magic power 30 (Amulet of magic power+3)
Health bonus 35 (Iron necklace+3)

CSW belt+3
Increase attack power by 50% (Skeleton Belt+3)
Increase Dodging rate by 50% (Harpy Belt+3)
Defense 56 (Iron Belt+3)
Defense ability (dagger) 13 (Iron Belt+3)
Defense ability (sword) 13 (Iron Belt+3)
Defense ability (club) 13 (Iron Belt+3)
Defense ability (ax) 13 (Iron Belt+3)
Defense ability (spear) 13 (Iron Belt+3)
Defense ability (arrow) 13 (Iron Belt+3)
Strenght 17 (String of skull+3)
Health bonus 17 (String of skull+3)
Inteligence bonus 25 (Glass belt+3)
Resistence Lightning 39 (harpy belt+3)
Resistence Glacier 39 (String of Skull+3 & skeleton belt+3)

With the warimas, primas, roimas and magimas for that all the players dont be more angry for made them in +3 just make a single ring with all the bonus that i put in each one same that a the bdw earring+3 and all this old rings change in this new ring for the players dont lose more for made the new ring and be happy too

Warimas+3
Defense 65 (Ring of Felankor+3)
Health bonus 25 (Agate or mano ring+3)
Strenght 25 (Diamong Ring+3)
Fire Resistence 50 (Hero´s valor+3)
Lightning Resistence 50 (Legionnaire Band+3)
Glacier Resistence 40 (Legionnaire Band+3)
Magic Resistence 30 (Platinum & Elf Ring+3)
Poison Resistence 20 (Elf & Crystal Ring+3)
Cursed Resistence 40 (Ring of life & Legionnaire band)

Primas+3
Defense 65 (Ring of Felankor+3)
Health bonus 25 (Agate or mano ring+3)
Strenght 25 (Diamong Ring+3)
Inteligence 25 (Platinum Ring +3)
Fire Resistence 50 (Hero´s valor+3)
Lightning Resistence 50 (Legionaire Band+3)
Glacier Resistence 40 (Legionnaire Band+3)
Magic Resistence 30 (Platinum & Elf Ring+3)
Poison Resistence 20 (Elf & Crystal Ring+3)
Cursed Resistence 40 (Ring of life & Legionnaire band)

Roimas+3
Defense 65 (Ring of Felankor+3)
Health bonus 25 (Agate or mano ring+3)
Dextery 25 (Elf Ring+3)
Fire Resistence 50 (Hero´s valor+3)
Lightning Resistence 50 (Legionnaire Band+3)
Glacier Resistence 40 (Legionnaire Band+3)
Magic Resistence 30 (Platinum & Elf Ring+3)
Poison Resistence 20 (Elf & Crystal Ring+3)
Cursed Resistence 40 (Ring of life & Legionnaire band)

Magimas+3
Defense 65 (Ring of Felankor+3)
Flame damage 75 (Flame ring+3)
Lightning damage 75 (Imir ring+3)
Ice damage 75 (Shio tears+3)
Health bonus 25 (Agate or mano ring+3)
Inteligence 25 (Platinum Ring +3)
Magic power 25 (Crystal Ring+3)
Fire Resistence 50 (Hero´s valor+3)
Lightning Resistence 50 (Legionaire Band+3)
Glacier Resistence 40 (Legionnaire Band+3)
Magic Resistence 30 (Platinum & Elf Ring+3)
Poison Resistence 20 (Elf & Crystal Ring+3)
Cursed Resistence 40 (Ring of life & Legionnaire band)

With the medal of puzzle+3 im not sure because i want put 25 in all defense abilitys to remember the old armors with defense abilitys example crimson+6/25 defense ability dagger

Medal of puzzle+3
Defense ability (dagger) 7
Defense ability (sword) 7
Defense ability (club) 7
Defense ability (ax) 7
Defense ability (spear) 7
Defense ability (arrow) 7

Axe 2 hands
Attack power 237 (Baal+10)
Attack speed slow (Baal+10)
Effective range 2.00 (Baal+10)
Weight 80.00 (Baal+10)
Fire damage 195 (Baal+10)
Health Bonus 10 (Baal+10)
Dextery bonus 14 (Giantic axe+10)
Fire Resistence 30 (Giantic axe+10)
Lightning Resistence 30 (Giantic axe+10)
Glacier Resistence 30 (Giantic axe+10)
Required strenght 225 (Baal+10)

Spear 2 hands
Attack power 242 (Heppa Raptor+10)
Attack speed very slow (Heppa Raptor+10)
Effective range 2.00 (Heppa Raptor+10)
Weight 15.00 (Heppa Raptor+10)
Fire damage 100
Required strenght 236

Spear 1 hand
Attack power 166 (Nebiros+10)
Attack speed normal
Effective range 2.00
Weight 15.00
Fire damage 118 (Spear of murky+10)
Strenght Bonus 10 (Spear of murky+10)
Health Bonus 20 (Nebiros & Lugias+10)
Dextery Bonus 28 (Nebiros & Lugias+10)
Defense Club 14 (Spear of murky+10)
Defense Spear 14 (Spear of murky+10)
Fire Resistence 20 (Self name spear+10)
Lightning Resistence 20 (Self name spear+10)
Glacier Resistence 20 (Self name spear+10)
Required Health 90 (Spear of murky & Lugias+10)
Required strenght 215 (Nebiros+10)

Sword
Attack power 239 (Wirinom+10)
Attack speed normal (Wirinom+10)
Effective range 2.00 (Wirinom+10)
Weight 16.00 (Hell breaker+10)
Fire damage 185 (Hell Breaker+10)
Strenght bonus 10 (Wirinom+10)
Inteligence Bonus 30 (Hell breaker+10)
Health Bonus 10 (Self name sword+10)
Fire Resistence 20 (Self name sword+10)
Lightning Resistence 20 (Self name sword+10)
Glacier Resistence 20 (Self name sword+10)
Required strenght 215

Mace
Attack power 173 (Leonard+10)
Attack speed fast (Tooth+10)
Effective range 1.00
Weight 7.00
Fire damage 160 (Stone Spliter+10)
Strenght bonus 21 (Lycaon Hammer+10)
Inteligence Bonus 30 (Lupus hammer+10)
Health Bonus 22 (Holy animor+10)
Dextery bonus 10 (Self name mace+10)
Defense 28 (Holy animor+10)
Defense Club 25 (Stone Spliter+10)
Required strenght 95 (Stone Spliter+10)
Required inteligence 139 (Nebiros+10)
Fire Resistence 65 (Lycaon Hammer+10)
Lightning Resistence 65 (Lycaon Hammer+10)
Glacier Resistence 65 (Lycaon Hammer+10)
Magic Resistence 65 (Stone Spliter+10)
Poison Resistence 50 (Holy animor+10)
Curse Resistence 50 (Holy animor+10)
Repel physical attack 220 (Holy animor+10)

Shield
Attack power 20 (Syphioric+10)
Attack speed fast
Effective range 2.00
Weight 50.00
Defense ability 425 (Dread Shield+10)
Defense ability dagger 31 (Gab´s+10)
Defense ability (sword) 50 (Chittin shield+10)
Defense ability (club) 50 (Chittin shield+10)
Defense ability (ax) 50 (Chittin shield+10)
Defense ability (spear) 50 (Chittin shield+10)
Defense ability arrow 30 (Defender of the lord+10)
Strenght bonus 20 (Syphioric+10)
Dextery bonus 19 (Scorpion shield+10)
Health bonus 18 (Scorpion shield+10
Fire Resistence 75 (Scorpion shield+10)
Lightning Resistence 65 (Gab´s+10)
Glacier Resistence 65 (Gab´s+10)
Magic Resistence 65 (Gab´s+10)
Poison Resistence 75 (Scorpion shield+10)
Curse Resistence 65 (Gab´s+10)
Required strenght 108
Repel physical attack 29

Dagger
Attack power 147 (Raum)
Attack speed fast
Effective range 1.00
Weight 3.00
Fire damage 165 (Cold Hearted dagger+10)
Strenght Bonus 20 (Sherion+10)
Dextery Bonus 10 (Cold hearted dagger & Self name dagger+10)
Health Bonus 10 (Self name dagger+10)
Defense Sword 25 (Sherion+10)
Defense Club 14 (Cold hearted dagger+10)
Fire resistence 20 (Cold hearted dagger & Self name dagger+10)
Lightning resistence 30 (Raum+10)
Glacier resistence 30 (Raum+10
Required Dextery 209

Bow
Attack power 172 (Windforce+10)
Attack speed slow
Effective range 40.00
Weight 4.00
Fire damage 140 (Eagle eye+10)
Strenght 20 (Eagle eye+10)
Dextery Bonus 18 (Windforce+10)
Health Bonus 10 (Self name bow+10)
Fire Resistence 46 (Eagle eye+10)
Lightning Resistence 20 (Self name bow+10)
Glacier Resistence 46 (Eagle eye+10)
Defense Sword 14 (Eagle eye+10)
Required Dextery 224

Pole or staff
Attack power 176 (Fulitol+10)
Attack speed very slow
Effective range 1.00
Weight 4.00
Fire damage 102 (Wrath of erenion+10)
Lightning damage 102 (Lightning erenion+10)
Glacier damage 102 (Glacier Erenion+10)
Strength bonus 20 (Wreath of erenion+10)
Inteligence Bonus 30 (Fulitol+10)
Magic power Bonus 16 (Wrath, lightning & glacier erenion+10)
Health Bonus 20 (Glacier erenion+10)
Defense 57 (Pole of selfname+10)
Defense dagger 14 (Scorching, chaotic & oasis+10)
Fire resistence 65 (Glacier erenion+10)
Lightning Resistence 65 (Wrath of erenion+10)
Glaciar Resistence 65 (Lightning erenion+10)
Required inteligence 168 (Pole of Selfname+10)
Required Magic power 151 (Fulitol+10)


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 Post subject: Re: My suggestions about MaxKO items
PostPosted: 01 Nov 2018, 15:10 
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Hello GreenLatern,

thanks for sharing your ideas and for taking the time!

You see that I did a lot of changes on Items over the past 2 years.
whats-going-on-t41745

We even changed some old Items like Iron Necklace, Scorpion Shield, CS, Hellbreaker, TStaff etc etc... just to make them fit the server.

I played a lot of privat servers and I never liked it, when there was OP items that you had to farm, before you could start pk.
Usually Iron set was such OP Items that you needed on any oldschool server, before you could dare to enter cz.
Without Iron set = noob :(
With Iron set = pro 8-)

My intention in the MaxKO Item setup was to give players options!
But no OP Items.

Actually players can go pk on MaxKO with some basic jewels, Spirit or Hero Armors and a Tier Weapon. This all can be bought or farmed within half a day.
Ofc they wont be best in vses...but they can go cz and start party pk.

Overall I brought stats down quite a bit, compared to old MaxKO, where Priests had like 16k Health and party fights took forever.

So most of the items that we have now, got their stats adjusted for reasons!

And thats what I dont see atm in your post.
I dont see a real reason for those new jewel stats.
Can you give me some arguments, why we would have to change the current jewels?

Is it something that the server realy needs?
Need more item choices, new toys?
Anything missing or totally unbalanced?

So give me a lil more info, why you think that we should change (or add) any item.

Thanks!
Anduin

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Man is unhappy...because he doesn't know he is happy.
- Dostojewski -


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